Ck2 Convert To Local Culture

The Europa Universalis 4 Save Converter is a DLC that was released together with patch 1.11.

  1. Ck2 Convert To Local Culture
  2. Ck2 How To Change Culture

Dec 30, 2017. CK2 Title IDs CK2 Trait IDs CK2 Artifact IDs CK2 Culture IDs CK2 Decision IDs CK2 Nickname IDs CK2 Religion IDs CK2 Society IDs CK2 Blog Type the name of a decision, or a decision ID, into the search box below to search all 532 decision IDs. (1) Cheating - open up the console - type culture culture for example if your vassals are Spanish, then just type culture Castillan (2) Legit Once you have an heir and he turns 6 years old, 'Educate Child' with the tutor being of the culture type of majority of your territory/vassals. If you don't have a tutor like that within your realm - just open the Character/Search menu, find.

In order to modify it, you need to add a eu4_converter folder to your mod, in which all files related to the EUIV converter should be stored. The vanilla files are inside DLCdlc030.zip.

Modifying the converter does not change the checksum of the game.

  • 2Files

Structure[edit]

Yate 5 1 1 1 corporate responsibility. The eu4_converter folder includes the following folders and files:

Folder nameContents/use
army_namesContains definitions for army names on a per-title basis. As of version 2.6.3 only contains definitions for the Roman Empire (e_roman_empire).
centers_of_trade
commonContains various base files which the converter uses to generate modified ones.
copyAny files placed in this folder will be copied directly into the generated mod, so can be used to statically define pretty much anything in the converted game. For example, custom graphics, idea groups, map modifications, additional/modified localisation files, cultural province names, events and decisions could all be defined in here. For more information on what can be done and how see EU4 modding.
fleet_namesContains definitions for fleet names on a per-title basis. As of version 2.6.3 only contains definitions for the Roman Empire (e_roman_empire).
gfxBy default contains two sub-folders: flags and interface
gfxflagsContains custom flags. By default it contains a selection of alternative 'flags'/coats of arms as used by pagans (in the sub-folder norse_pagan), since the converter cannot convert arms files to flag files. For example, the file d_york is used to provide the alternative 'flag' file used by the Norse petty kingdom of Jorvik (rather than the standard 'flag' used by the Duchy of York). For more information on how this type of 'flag' is used in CK2, see Title modding § Pagan coats of arms.
gfxinterface
historical_idea_groupsContains definitions for historical idea groups on a per-title basis.
historical_unitsContains definitions for historical units on a per-title basis.
hordesContains lists of provinces outside of the CK2 map held by particular horde titles. By default contains files for the Mongol Empire, Golden Horde, Ilkhanate and Timurids; as of version 2.6.3 only the Mongol Empire has any provinces defined.
interfaceContains interface files defining converter-specific sprites, such as converted religion icons.
ship_namesContains definitions for ship names on a per-title basis.
sons_of_abrahamContains files specifically for use when the Sons of Abraham DLC is active
sunset_invasionContains files specifically for use when the Sunset Invasion DLC is active
File nameUse
border_provinces.csv
color_table.csvDefines the color (in decimal RGB values) what a tag will use.
culture_gfx_table.csvDefines which CK2 graphical cultures (see culture modding, portrait modding and cultures § list of cultures) convert to which EU4 graphical cultures (used mainly for advisor portraits and unit models).
culture_table.csvMaps CK2 cultures to EU4 cultures
defines.luaDefines some general settings the converter will use, such as which title to use for the HRE, what start date to use etc.
government_table.csvDefines which government types should be used by converted titles. May be defined on a per-title basis (e.g. papal_government for k_papal_state) or on a broader per-government type basis. This file is only used if conclave is active; otherwise conversion is automatic.
heresy_table_soa.csvOverrides entries in religion_table.csv when the Son's of Abraham DLC is enabled
key_provinces.csv
nation_table.csvDefines which CK2 titles will map to predefined EU4 tags (rather than auto-generated tags; custom tags may be added in copycommoncountries and copycommoncountry_tags).
province_table.csvDefines which CK2 titles (counties and duchies) map to which EU4 provinces. Mappings may be weighted using multiple entries and titles can map to multiple provinces.
religion_table.csvDefines which CK2 religions map to which EU4 religions.
sunset_invasion_table.csvDefines which EU4 provinces belong to which tag when the Sunset Invasion DLC is enabled.
trait_conversion.txtDefines which personality a leader will be assigned based on their CK2 traits.
unit_type_table.csv

Files[edit]

culture_table.csv[edit]

culture_table.csv defines which Europa Universalis IV culture a Crusader Kings II culture converts to.

The format of the file is as follows:

CK2 culture;EU4 culture;Whether or not the culture is custom defined by the converter;Comment (optional)

Here are two examples:

norse;norse;1;Norse

In this case, norse is the name of the culture in Crusader Kings II (cultures are defined in the commoncultures folder), norse is the culture the converter will map it to in Europa Universalis IV (as it is custom it is defined in the eu4_convertercommoncultures folder), 1 implies that it is a custom culture from the converter, and Norse is the name of the culture in Europa Universalis IV.

swedish;swedish;0;Swedish

In this case, the swedish culture is already present in Europa Universalis IV, so the value is set to 0, and the converter will map it to the existant culture in Europa Universalis IV (cultures are defined in the commoncultures folder).

nation_table.csv[edit]

nation_table.csv defines which nation (or 'tag') a title in Crusader Kings II will convert to in Europa Universalis IV.

The format of the file is as follows:

Ck2 Convert To Local Culture

CK2 title;EU4 tag (nation);EU4 country file;Comment (optional)

For example:

e_scandinavia;SCA;Scandinavia;Scandinavia Empire

This tells the converter to convert the Crusader Kings II title e_scandinavia (the Empire of Scandinavia) into the Europa Universalis IV tag SCA (the formable nation of Scandinavia). The third parameter Scandinavia tells the converter which country file to use in Europa Universalis IV. The fourth parameter Scandinavia Empire is a comment designed to help coders and is optional. Note however that the ; divider is required.

Titles are defined in the Crusader Kings II folder commonlanded_titles. Tags are defined in the Europa Universalis IV folder commoncountry_tags and a list of tags can be found at eu4:Countries in the 'Country descriptions list' section at the bottom of the page. Country files are found in the Europa Universalis IV folder commoncountries.

Any title not defined in this file will generate a new custom tag. This is not usually an issue but does preclude them from tag-specific events, decisions, ideas etc. It should also be noted that titles which are using a modified name when converted (either from their title history or because of their holder's culture) will not use the nation table so will also have automatically generated tags in Europa Universalis IV.

province_table.csv[edit]

province_table.csv defines which province in Europa Universalis IV a Crusader Kings II title converts to.

The file works based upon a point system, with the more 'hits' in the province list the more likely the realm is to get the province in EU4. So if a county is listed twice it corresponds to two points, while a county that is listed once will have one point. That is the reason for why duchies are in the list, as it gives more weight to the one who owns the duchy for the conversion.[1]

The format of the file is as follows:

CK2 title ID;EU4 province ID;EU4 province ID - EU4 province name (filename);Comment (optional; typically CK2 title name - EU4 province name)

Here is an example:

c_vestisland;370;370 - Reykjavik;Vestisland - Reykjavik

In the example, c_vestisland is the title ID in Crusader Kings II (title IDs are defined in the commonlanded_titles folder), 370 is the province ID in Europa Universalis IV, while 370 - Reykjavik is the province ID and name in Europa Universalis IV (which is the filename in the historyprovinces folder) and Vestisland - Reykjavik are the title name in Crusader Kings II and province name in Europa Universalis IV.

Both duchy and province titles from Crusader Kings II can be defined, but in case there is both a duchy and a county for the same Europa Universalis IV province, the duchy needs to be specified, by adding Duchy before the Crusader Kings II title name.

Here is an example of that:

This is also the case if there is a duchy and a county with identical names, then both the duchy and the county need to be specified.

Here is an example of this case:

religion_table.csv[edit]

religion_table.csv defines which Europa Universalis IV religion a Crusader Kings II religion converts to.

The format of the file is as follows:

CK2 religion;EU4 religion;Whether or not the religion is custom defined by the converter;Comment (optional)

Here are two examples:

finnish_pagan_reformed;finnish_pagan_reformed;1;Reformed Suomenusko

In this case, finnish_pagan_reformed is the name of the religion in Crusader Kings II (religions are defined in the commonreligions folder), finnish_pagan_reformed is the religion the converter will map it to in Europa Universalis IV (as it is custom it is defined in the eu4_convertercopycommonreligions folder), 1 implies that it is a custom religion from the converter, and Reformed Suomenusko is the name of the religion in Europa Universalis IV.

catholic;catholic;0;Catholic

In this case, the catholic religion is already present in Europa Universalis IV, so the value is set to 0, and the converter will map it to the existant religion in Europa Universalis IV (religions are defined in the commonreligions folder).

trait_conversion.txt[edit]

trait_conversion.txt defines which personality a leader will be assigned based on their CK2 traits.

The format of the file is as follows:

<modifiers> is a list of modifiers which modify the weight of the personality type (i.e. how likely it is to be picked). They may be additive (additive_modifier) or multiplicative (modifier).

For example:

This tells the converter that a ruler with the patient trait will have a weight of 3 added to the calm_personality type, while a ruler with the wroth trait will have their weight for that type multiplied by 0 (i.e. Ati radeon 9550 driver for mac. Activate dicom editing osirix lite. the weight will be 0, since any number × 0 = 0).

References[edit]

  1. Reply by Darkrenown in CK2 Dev Diary#26: Considerable Converter Capabilities
Characters • Dynasties • Provinces • Titles • Bookmarks

Ck2 Convert To Local Culture

Commands • Conditions • Scopes • Modifiers • Events • Decisions
Defines • Game rules • Alternate starts • Religion • Culture • Governments • Traits • Bloodlines • Technology • Laws • Buildings • Casus Belli • Tributaries • Units • Objectives • Disease • Death • Minor titles • Societies • Artifacts • Offmap power • Councillors • Trade routes • Succession • Great works • Nicknames
Map • Graphics • Coats of arms • Portraits • Interface • Minimap • Music • Localisation
Troubleshooting • The Validator • Console commands • Save-game editing • Steam Workshop • EU4 Converter
Retrieved from 'https://ck2.paradoxwikis.com/index.php?title=EU4_Converter_modding&oldid=42134'

Religion is a big part of Crusader Kings 2, and if you like to use console commands, you'll be glad to hear that there are many ways to modify the religion of characters, provinces and kingdoms with them! This guide will show you how to do the following:

How to Change the Religion of a Province

Ck2 How To Change Culture

The religion of a province can be changed very easily (no need for events), with the province_religion [Province ID] [Religion ID] command. You'll need two things to use this command:

  • The province ID of the province you wish to change the religion of, to put in the place of [Province ID]. You can find this on our province ID list.
  • The religion ID of the religion you wish to change the province's to, to put in the place of [Religion ID]. You can find this on our religion ID list.

For an example, we'll use the religion ID for Catholicism, which is catholic and the province ID for Paris, which is 112. Knowing those are the two IDs we need, the command to change the religion of Paris (France) to Catholicism would be:

province_religion 112 catholic

How to Change the Religion of a Character

The religion of a character in Crusader Kings 2 can, like the religion of a province, also be changed very easily. Changing the religion of a character is done with the religion [Character ID] [Religion ID] command. To use this command, you must:

  • Replace [Religion ID] with the ID of the religion to wish to change the character's to. See our religion IDs page for a list of these.
  • If you're changing the religion of a character that isn't you (i.e. another character's religion), you'll need to replace [Character ID] with the ID of the character you wish to change the religion of. See how to find character IDs for help.

For example, the religion ID for Orthodox is orthodox. To change the religion of your own character to Orthodox, you'd simply replace [Religion ID] with orthodox and omit the [Character ID] part. Apple mp4 video converter. So, the below command would change your character's religion to Orthodox:

religion orthodox

To change the religion of a character that isn't yours to Orthodox, all you'd need to do is add the character ID of the character to the above command. Changing the religion of a character with character ID 4985 to Orthodox could be done with this command:

religion 4985 orthodox

For more CK2 commands, check out our Crusader Kings 2 commands list, and for more guides, check out our blog.